Tag Archives: Call of Duty

Videogames, Parents and Neglect: Why Mainstream Media Needs To Catch Up

If you let your child play inappropriate videogames, you could be reported for neglect. That’s the message coming from the Nantwich Education Partnership according to the BBC. As someone who has sold games for a living since 2008 and been writing about them for just as long, it’s hard not to be a little bit conflicted about this well intentioned piece of news.

A part of me thinks it’s a step in the right direction and the reason for that is my time in sales. I worked at a chain who sell games from 2008 to 2010 and I recently joined again last year. Any retail job has a long list of problems, but my biggest issue throughout all the hours spent behind tills and on the shop floor was ignorant parents.

Where the parents, ey? Get it together stock photo kid.

Where the parents, ey? Get it together stock photo kid.

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Splicing games together to make super games!

How many times have you been playing a game and found yourself quietly wishing you could swap certain aspects? The gameplay may be fantastic, but it’s attached to a story you couldn’t give a flying hoot about. Or perhaps it possess an amazing sandbox world, but you just wish the driving was a tonne smoother (get it together, GTA IV). I’ve got far too much time on my hands and thought what games would go together like milk with cereal or Everton and boss footballers.

Recently I’ve been sketching out some ideas that takes two games and crossbreeds. I’m basically an evil scientist, just without the white coat and questionable lack of ethics. Here’s the result of mad tinkering/bored daydreams.

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Wolfenstein, Valiant Hearts and the promise of better narratives in war games.

Wolfenstein: The New Order and Valiant Hearts share a (tenuous) connection which is they are both about historical wars. Wolfenstein’s might be about a fictitious WW2 where the Nazi’s won and Valiant Heart focuses on a WW1 that has one foot in reality and another in story, but this link is hopefully the start of war games looking towards narrative as a way of engaging gamers outside of the usual online battlefields.

Pictured: Some sweet, sweet character drama... With robo-Nazis

Pictured: Some sweet, sweet character drama… With robo-Nazis

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